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description: Environment artist Rafael Arcari walks through the full pipeline for his Ruined Tower project, covering blockout and composition in Unreal Engine, modelling...
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# How to Model & Texture a Scene of a Ruined Tower with Blender & ZBrush

**[80 LEVEL](https://daily.dev/sources/80lv)** · 9 min read · 0 upvotes · 0 comments

## Summary

Environment artist Rafael Arcari walks through the full pipeline for his Ruined Tower project, covering blockout and composition in Unreal Engine, modelling with Blender and ZBrush, foliage creation with SpeedTree, tileable texture authoring in Substance 3D Designer, and final scene assembly including lighting and wind effects. Key techniques include vertex color material blending, cell fracture for debris, triplanar rock materials with RVT blending, grass atlas workflows, Gaea-based mountain creation, and a painterly texture generator approach inspired by Immortals Fenyx Rising.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/how-to-model-and-texture-an-environment-of-a-ruined-tower-using-blender-and-zbrush>

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#blender](https://daily.dev/tags/blender), [#substance-3d-designer](https://daily.dev/tags/substance-3d-designer)

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