<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/how-to-run-an-indie-game-studio-part-5-better-meetings-5uxfl2sfs" -->

---
title: How to run an indie game studio: Part 5, Better meetings
description: This final installment of a five-part indie studio management guide lays out a 60-minute weekly meeting agenda. Business coach Martijn van Zwieten splits it...
canonical: https://daily.dev/posts/how-to-run-an-indie-game-studio-part-5-better-meetings-5uxfl2sfs
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: How to run an indie game studio: Part 5, Better meetings | daily.dev
og:description: This final installment of a five-part indie studio management guide lays out a 60-minute weekly meeting agenda. Business coach Martijn van Zwieten splits it...
og:url: https://daily.dev/posts/how-to-run-an-indie-game-studio-part-5-better-meetings-5uxfl2sfs
og:image: https://api.daily.dev/og/posts/5UxfL2SfS.png
og:image:alt: How to run an indie game studio: Part 5, Better meetings
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# How to run an indie game studio: Part 5, Better meetings

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 7 min read · 0 upvotes · 0 comments

## Summary

This final installment of a five-part indie studio management guide lays out a 60-minute weekly meeting agenda. Business coach Martijn van Zwieten splits it into a 5-minute check-in, 5-minute to-do review, 5-minute rock status check, 40-minute IDS (identify, discuss, solve) problem-solving block, and a 5-minute conclusion. He recommends aiming for 80% of prior to-dos completed to preserve momentum. The piece also covers yearly and quarterly meetings and completes the FIRM framework (future, issues, rocks, meetings) from the series.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/how-to-run-an-indie-game-studio-part-5-better-meetings>

## Questions this post answers

### How should I structure a weekly team meeting agenda for a small studio?

A 60-minute weekly meeting can be split into five parts: a 5-minute check-in where everyone shares one professional and one personal piece of good news, a 5-minute to-do check against last week's list, a 5-minute rock status check ('on track' or 'off track' only), a 40-minute IDS (identify, discuss, solve) block for the most pressing issues, and a 5-minute conclusion confirming decisions and next week's to-dos.

_Developers running their own teams can find more meeting and leadership structures like this on daily.dev._

### What percentage of to-dos should a team complete each week to stay on track?

Around 80% of the previous week's to-dos should be completed to preserve momentum, according to a business coach's framework for running indie game studios. Anything not done should be consciously carried forward or deprioritized rather than silently dropped, keeping the team accountable without turning the check into an interrogation.

_Teams tracking sprint or to-do completion rates can browse similar process benchmarks on daily.dev._

## Similar posts on daily.dev

- [How to run an indie game studio: Part 3, Dealing with issues](https://daily.dev/posts/how-to-run-an-indie-game-studio-part-3-dealing-with-issues-caapcytnm) · GamesIndustry.biz · 1 upvotes · 0 comments
- [How to run an indie game studio: Part 4, Setting \(and hitting\) quarterly rocks](https://daily.dev/posts/how-to-run-an-indie-game-studio-part-4-setting-and-hitting-quarterly-rocks-3tohhjucr) · GamesIndustry.biz · 0 upvotes · 0 comments
- [How to run an indie game studio: Part 1, What is a studio?](https://daily.dev/posts/how-to-run-an-indie-game-studio-part-1-what-is-a-studio--pix5kwjfg) · GamesIndustry.biz · 0 upvotes · 0 comments
- [The way I run standup meetings](https://daily.dev/posts/the-way-i-run-standup-meetings-ecfdmwrjn) · Tech Lead Digest · 0 upvotes · 0 comments
- [Complete Guide to Effective 1:1 Meetings](https://daily.dev/posts/complete-guide-to-effective-1-1-meetings-axffro8yx) · Code Like A Girl · 6 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#leadership](https://daily.dev/tags/leadership)

[View this post on daily.dev](https://daily.dev/posts/how-to-run-an-indie-game-studio-part-5-better-meetings-5uxfl2sfs)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"How to run an indie game studio: Part 5, Better meetings","url":"https://daily.dev/posts/how-to-run-an-indie-game-studio-part-5-better-meetings-5uxfl2sfs","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/how-to-run-an-indie-game-studio-part-5-better-meetings-5uxfl2sfs"},"datePublished":"2026-10-28T15:02:30.686Z","dateModified":"2026-10-28T15:21:49.340Z","description":"This final installment of a five-part indie studio management guide lays out a 60-minute weekly meeting agenda. Business coach Martijn van Zwieten splits it...","image":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/a7060e9c6363aa7133eeca61bf57c6ca?_a=AQAEuop","thumbnailUrl":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/a7060e9c6363aa7133eeca61bf57c6ca?_a=AQAEuop","isAccessibleForFree":true,"articleSection":"GamesIndustry.biz","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"GamesIndustry.biz","logo":"https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/be1a78592d5340248e5204f8007b82be","url":"https://daily.dev/sources/gamesindustry"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/how-to-run-an-indie-game-studio-part-5-better-meetings-5uxfl2sfs","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":0},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"game-development,leadership","timeRequired":"PT7M"}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"GamesIndustry.biz","item":"https://daily.dev/sources/gamesindustry"},{"@type":"ListItem","position":3,"name":"How to run an indie game studio: Part 5, Better meetings"}]}
{"@context":"https://schema.org","@type":"FAQPage","@id":"https://daily.dev/posts/how-to-run-an-indie-game-studio-part-5-better-meetings-5uxfl2sfs#faq","mainEntity":[{"@type":"Question","name":"How should I structure a weekly team meeting agenda for a small studio?","acceptedAnswer":{"@type":"Answer","text":"A 60-minute weekly meeting can be split into five parts: a 5-minute check-in where everyone shares one professional and one personal piece of good news, a 5-minute to-do check against last week's list, a 5-minute rock status check ('on track' or 'off track' only), a 40-minute IDS (identify, discuss, solve) block for the most pressing issues, and a 5-minute conclusion confirming decisions and next week's to-dos. Developers running their own teams can find more meeting and leadership structures like this on daily.dev."}},{"@type":"Question","name":"What percentage of to-dos should a team complete each week to stay on track?","acceptedAnswer":{"@type":"Answer","text":"Around 80% of the previous week's to-dos should be completed to preserve momentum, according to a business coach's framework for running indie game studios. Anything not done should be consciously carried forward or deprioritized rather than silently dropped, keeping the team accountable without turning the check into an interrogation. Teams tracking sprint or to-do completion rates can browse similar process benchmarks on daily.dev."}}]}
```

