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title: How to Turn Low Poly Models into AAA Game Assets - Blender 5
description: A step-by-step walkthrough of transforming a low-poly Blender model into a AAA-quality game asset without increasing the polygon count. The process covers...
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# How to Turn Low Poly Models into AAA Game Assets - Blender 5

**[YouTube](https://daily.dev/sources/youtube)** · 26 min read · 0 upvotes · 0 comments

## Summary

A step-by-step walkthrough of transforming a low-poly Blender model into a AAA-quality game asset without increasing the polygon count. The process covers building a simple pillar, using the multi-resolution modifier with linear subdivision for high-detail sculpting, applying scrape/trim/crease brushes and custom rock texture brushes to add wear and cracks, UV unwrapping, and baking normal and displacement maps using Cycles. The final shading setup combines the baked normal map, a rock albedo texture, and the displacement map repurposed as a roughness map with color ramp adjustments to achieve realistic stone appearance at low poly count.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=LvFilHJfinU>

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