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og:description: A personal essay recounts building a racing game called DAKTARi as a way of grieving a brother who was a lifelong racing enthusiast. The game, featuring a...
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# I Built a Racing Game for My Brother. It Became a Way to Study Synthetic Intelligence.

**[Medium](https://daily.dev/sources/medium_js)** · 11 min read · 0 upvotes · 0 comments

## Summary

A personal essay recounts building a racing game called DAKTARi as a way of grieving a brother who was a lifelong racing enthusiast. The game, featuring a track builder, physics, AI drivers, and disruptive police vehicles, was later repurposed as a benchmarking environment for SIBINE, a biologically inspired 'Synthetic Intelligence' system being developed at the author's company Qognetix. Unlike scripted AI drivers, SIBINE had to learn to operate a simulated manual vehicle purely from experience, eventually completing a lap, which let the author collect measurable data on learning and behavior over repeated trials.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://medium.com/@des.atkins77/i-built-a-racing-game-for-my-brother-it-became-a-way-to-study-synthetic-intelligence-05074126c5e1>

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Tags: [#ai](https://daily.dev/tags/ai), [#game-development](https://daily.dev/tags/game-development), [#reinforcement-learning](https://daily.dev/tags/reinforcement-learning)

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