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---
title: &quot;I don&#x27;t see why people are scared of it&quot; – ShipShaper...
description: Indie developer Tomas Sala, creator of The Falconeer and Bulwark, discusses why he isn&#x27;t worried about launching his boat-building game ShipShaper into Early...
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og:description: Indie developer Tomas Sala, creator of The Falconeer and Bulwark, discusses why he isn&#x27;t worried about launching his boat-building game ShipShaper into Early...
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# "I don't see why people are scared of it" – ShipShaper developer Tomas Sala on why indies shouldn't be stressing about GTA6

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 8 min read · 0 upvotes · 0 comments

## Summary

Indie developer Tomas Sala, creator of The Falconeer and Bulwark, discusses why he isn't worried about launching his boat-building game ShipShaper into Early Access on September 2 near GTA6's November 19 release. He argues GTA6's audience doesn't overlap with niche indie buyers, citing survey data that most players buy games infrequently, and that mainstream media rarely covers indie titles anyway. He discusses finding success through niche audiences, product/market fit, and pricing strategies like premium DLC in niche sim genres, plus his plans for a future open-world sailing game in the Falconeer universe.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/i-dont-see-why-people-are-scared-of-it-why-shipshaper-developer-tomas-sala-doesnt-think-indies-should-be-stressing-about-gta6>

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