Indie developer Tomas Sala, creator of The Falconeer and Bulwark, discusses why he isn't worried about launching his boat-building game ShipShaper into Early Access on September 2 near GTA6's November 19 release. He argues GTA6's audience doesn't overlap with niche indie buyers, citing survey data that most players buy games infrequently, and that mainstream media rarely covers indie titles anyway. He discusses finding success through niche audiences, product/market fit, and pricing strategies like premium DLC in niche sim genres, plus his plans for a future open-world sailing game in the Falconeer universe.

8m read timeFrom gamesindustry.biz
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Go for the nicheFreedom on railsBeyond building boats
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