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title: I have made $1 MILLION with my games, can I do another?
description: A solo indie developer reflects on earning over a million dollars across eight games in about a decade, noting that indie game marketing evolves rapidly....
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# I have made $1 MILLION with my games, can I do another?

**[Code Monkey](https://daily.dev/sources/codemonkeyunity)** · 1 min read · 5 upvotes · 0 comments

## Summary

A solo indie developer reflects on earning over a million dollars across eight games in about a decade, noting that indie game marketing evolves rapidly. Tactics that worked when their first game launched in 2013, before Steam wishlists and Steam festivals existed, would not succeed today. The developer urges aspiring indie devs to keep up with current marketing knowledge, pointing to resources like Chris Zukowski's videos, and cautions against relying on outdated marketing advice.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=L3CppSSI-Y4>

## Questions this post answers

### Why wouldn't an indie game marketing strategy that worked in 2013 work today?

Because the Steam platform and its marketing tools have changed substantially since then. Wishlists did not exist on Steam in 2013, and Steam festivals also did not exist, so tactics built around those features simply were not available to earlier developers. A game that made $140,000 in 2013 likely would not replicate that result if launched with the same approach now.

_Developers rethinking a launch plan can follow current indie game marketing shifts on daily.dev._

## Similar posts on daily.dev

- [Five things to avoid when marketing your indie game \| Opinion](https://daily.dev/posts/five-things-to-avoid-when-marketing-your-indie-game-opinion-rm211khp2) · GamesIndustry.biz · 0 upvotes · 0 comments

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