---
title: "I hotreload Rust and so can you"
url: https://daily.dev/posts/i-hotreload-rust-and-so-can-you-vry9u4gev
source_url: https://kampffrosch94.github.io/posts/hotreloading_rust/
type: article
source: "Lobsters"
published: 2026-01-17T22:57:48.901Z
updated: 2026-01-17T22:58:12.272Z
tags: ["game-development", "rust"]
reading_time: 19
upvotes: 0
comments: 0
language: en
---

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# I hotreload Rust and so can you

**[Lobsters](https://daily.dev/sources/lobsters)** · 19 min read · 0 upvotes · 0 comments

## Summary

Hot-reloading in Rust allows changing program behavior while running without full restarts. This guide demonstrates splitting a Rust game into a host (persistent state) and worker (reloadable logic) using dynamic libraries. The worker compiles to both dylib and static library, communicating via trait objects. Key challenges include handling state persistence across reloads (solved via serialization), avoiding invalid function pointers from dynamic dispatch, and managing thread-local storage. The approach requires same compiler/flags for ABI compatibility, making it suitable for development but not production plugins. Includes practical tips on compile times, dependency management, and integration with game frameworks like macroquad.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://kampffrosch94.github.io/posts/hotreloading_rust/>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#rust](https://daily.dev/tags/rust)

[View this post on daily.dev](https://daily.dev/posts/i-hotreload-rust-and-so-can-you-vry9u4gev)
