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title: I landed my dream job making a Rust game engine. Now what?
description: The author reflects on the first months working full-time at the Bevy Foundation on the open-source Rust game engine Bevy, describing how they adapted their...
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# I landed my dream job making a Rust game engine. Now what?

**[Bevy Engine](https://daily.dev/sources/bevy)** · 11 min read · 0 upvotes · 0 comments

## Summary

The author reflects on the first months working full-time at the Bevy Foundation on the open-source Rust game engine Bevy, describing how they adapted their work schedule to a flexible 'focus task' system, weighing the pros and cons of working at a nonprofit dream job (including a modest $84k CAD salary), and outlining plans for the coming year: improving bevy_ui with widgets, localization, focus management, and input handling, growing the working-group model for community contributions, and positioning Bevy to compete beyond the Rust gamedev niche against engines like Unity, Unreal, and Godot.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://bevy.org/news/dream-job>

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- [Bevy's Sixth Birthday](https://daily.dev/posts/bevy-s-sixth-birthday-bb5mw85zl) · Lobsters · 1 upvotes · 0 comments

---

Tags: [#bevy](https://daily.dev/tags/bevy), [#career](https://daily.dev/tags/career), [#game-development](https://daily.dev/tags/game-development), [#open-source](https://daily.dev/tags/open-source), [#rust](https://daily.dev/tags/rust)

[View this post on daily.dev](https://daily.dev/posts/i-landed-my-dream-job-making-a-rust-game-engine-now-what--ardaxgsmn)

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