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# "I learnt a tonne about enamel pin manufacturing" – Brigador developer Stellar Jockeys on the secrets of selling video game merchandise

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 10 min read · 0 upvotes · 0 comments

## Summary

Stellar Jockeys studio head Hugh Monahan shares hard-won lessons from years of selling video game merchandise. Key takeaways: avoid T-shirts as a first product due to size/SKU complexity, never make non-standard poster dimensions, and start with simple single-item products like enamel pins. The studio found success with Zippo lighters (now restricted to domestic sales due to US DOT flammable materials rules) and pewter figures. Fans pay more for physical goods than digital games. Brexit and international shipping regulations have complicated global sales. Merchandise works best as a full commitment, not a side project, and studios should survey their audience before investing.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/i-learnt-a-tonne-about-enamel-pin-manufacturing-brigador-developer-stellar-jockeys-on-the-secrets-of-selling-video-game-merchandise>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#marketing](https://daily.dev/tags/marketing)

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