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title: I'm making DLSS 5 run faster and look better on my...
description: A former DLSS 5 skeptic describes how OptiScaler, an open-source tool, lets them run Nvidia's neural rendering tech on a last-gen RTX 4070 Ti GPU instead of...
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# I'm making DLSS 5 run faster and look better on my last-gen GPU, and it's all thanks to Optiscaler

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 6 min read · 0 upvotes · 0 comments

## Summary

A former DLSS 5 skeptic describes how OptiScaler, an open-source tool, lets them run Nvidia's neural rendering tech on a last-gen RTX 4070 Ti GPU instead of requiring an RTX 50-series card. OptiScaler exposes presets, model choices, and resolution controls, and crucially lets neural rendering be applied before upscaling rather than after, recovering performance lost to DLSS 5's heavy frame-rate tax. It also unlocks multi-frame generation (MFG), officially RTX 50-exclusive, on older hardware. The author remains critical of DLSS 5's tendency to homogenize art direction but now appreciates the technology when given more user control.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/optiscaler-makes-dlss-5-run-faster-and-look-better-on-rtx-40-series-gpus>

## Questions this post answers

### Can I use DLSS 5 and multi-frame generation on an RTX 4070 Ti instead of an RTX 50-series card?

Yes, using the open-source tool OptiScaler, which injects Nvidia's DLSS neural rendering files into any game that already supports DLSS Super Resolution. It also unlocks multi-frame generation (MFG), which is officially limited to RTX 50-series GPUs, on older cards like an RTX 4070 Ti, giving users features Nvidia has not officially enabled for last-gen hardware.

_Anyone weighing a GPU upgrade against modded upscaling tricks can track hardware workarounds like this on daily.dev._

### How does OptiScaler reduce the performance cost of DLSS 5 neural rendering?

OptiScaler lets neural rendering be applied before DLSS Super Resolution upscaling rather than after, so the neural rendering pass runs at the lower internal resolution instead of the final target resolution (like 1440p or 4K). Since the GPU does less work per frame, this recovers much of the frame rate lost to DLSS 5's performance tax, which can otherwise more than halve frame rates.

_Developers and gamers chasing upscaling performance tweaks can follow techniques like this through daily.dev._

## Similar posts on daily.dev

- [I moved one thing in DLSS 5's pipeline, and it gave me back 50% of my frame rate](https://daily.dev/posts/i-moved-one-thing-in-dlss-5-s-pipeline-and-it-gave-me-back-50-of-my-frame-rate-bbyewyj0u) · XDA Developers · 0 upvotes · 0 comments
- [My RTX 4070 Ti was heading for retirement until I unlocked Nvidia's restricted frame generation](https://daily.dev/posts/my-rtx-4070-ti-was-heading-for-retirement-until-i-unlocked-nvidia-s-restricted-frame-generation-2xpsiv4tf) · XDA Developers · 0 upvotes · 0 comments

---

Tags: [#gaming](https://daily.dev/tags/gaming), [#nvidia](https://daily.dev/tags/nvidia), [#gpu](https://daily.dev/tags/gpu)

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