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title: I Mined and Built My Way Through Space Haven | daily.dev
description: Space Haven is a native Linux space colony sim developed by Finnish indie studio Bugbyte, featuring base building, resource mining, crew management, and...
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og:description: Space Haven is a native Linux space colony sim developed by Finnish indie studio Bugbyte, featuring base building, resource mining, crew management, and...
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# I Mined and Built My Way Through Space Haven

**[It's Foss](https://daily.dev/sources/itsfoss)** · 4 min read · 2 upvotes · 0 comments

## Summary

Space Haven is a native Linux space colony sim developed by Finnish indie studio Bugbyte, featuring base building, resource mining, crew management, and combat. The game launched via Kickstarter in 2019 and exited Early Access. It offers deep micromanagement of ship power, life support, crew needs, and combat systems. Notable drawbacks include a locked camera angle and inefficient crew AI that handles tasks individually rather than chaining them. Priced at $24.99, it's available DRM-free on GOG or with mod support on Steam.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://feed.itsfoss.com/link/24361/17376559/space-haven-review>

## Questions this post answers

### What is Space Haven and is it worth playing on Linux?

Space Haven is a native Linux space-themed colony sim from Finnish studio Bugbyte, combining base building, survival, and combat. It involves managing crew health and mood through beds, food, privacy, and toilets, powering the ship via generators and nodes, mining resources with pod hangars, and hyperspace travel using a Navigation Console and Hyperium Hyperdrive. It costs $24.99.

_daily.dev surfaces developer takes on Linux-native games like Space Haven for gamers weighing their next purchase._

### What are the main gameplay drawbacks of Space Haven?

The camera stays locked to one angle with no way to rotate the view around the ship, and loading a new map requires clicking a checkmark button every time. Crew members also treat tasks as isolated events rather than chaining related jobs, such as placing one wall block then wandering off, or returning to base after each mining haul instead of continuing to mine.

_daily.dev helps gamers track known quirks and rough edges before buying titles like Space Haven._

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---

Tags: [#linux](https://daily.dev/tags/linux), [#gaming](https://daily.dev/tags/gaming), [#steam](https://daily.dev/tags/steam)

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