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title: I moved one thing in DLSS 5's pipeline, and it gave me...
description: Injecting Nvidia's DLSS 5 Neural Rendering into unsupported games via OptiScaler and RenoDX delivers a dramatic visual upgrade but tanks frame rates on older...
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# I moved one thing in DLSS 5's pipeline, and it gave me back 50% of my frame rate

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 6 min read · 0 upvotes · 0 comments

## Summary

Injecting Nvidia's DLSS 5 Neural Rendering into unsupported games via OptiScaler and RenoDX delivers a dramatic visual upgrade but tanks frame rates on older cards like the RTX 4070 Ti, sometimes dropping games below 60fps. OptiScaler includes a toggle to run the Neural Rendering layer before Super Resolution upscaling instead of after, processing a smaller pre-upscale image. This single tweak recovered about 50% of the frame rate in The Blood of Dawnwalker (54 to 81 FPS) and 47% in Black Myth: Wukong (57 to 84 FPS), with only a modest quality trade-off. The modding community continues experimenting with multi-pass pipelines and porting Neural Rendering to AMD cards.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/i-moved-dlss-5-pipeline-in-optiscaler-and-got-back-50-of-my-frame-rate>

## Questions this post answers

### How can I improve frame rate when using DLSS 5 Neural Rendering on an older GPU like the RTX 4070 Ti?

Switch OptiScaler's setting so Neural Rendering runs before Super Resolution upscaling instead of after. Because the neural model then processes a smaller, lower-resolution frame before it gets upscaled to the target resolution, the GPU workload drops significantly. This recovered about 50% frame rate in The Blood of Dawnwalker (54 to 81 FPS) and 47% in Black Myth: Wukong (57 to 84 FPS), with only a modest quality trade-off compared to full post-upscale Neural Rendering.

_Track GPU modding tweaks like this OptiScaler pipeline trick on daily.dev before your next benchmark run._

### Does DLSS 5 Neural Rendering natively work in games that don't officially support it?

No, but modders inject the Neural Rendering DLL into unsupported titles using tools like OptiScaler alongside RenoDX. This worked on games such as The Blood of Dawnwalker and the 2023 Dead Space remake, producing a visible uncanny-valley-style upgrade to lighting, reflections, skin, and environmental detail, though performance costs on older cards can be severe without further tuning.

_Follow community modding workarounds for unsupported graphics features on daily.dev before you attempt your own injection._

## Similar posts on daily.dev

- [I tested Nvidia's leaked DLSS 5 build on my RTX 40-series across 3 games, and it changed what I thought about neural rendering](https://daily.dev/posts/i-tested-nvidia-s-leaked-dlss-5-build-on-my-rtx-40-series-across-3-games-and-it-changed-what-i-thou-ssk0gibdc) · XDA Developers · 0 upvotes · 0 comments
- [My RTX 4070 Ti was heading for retirement until I unlocked Nvidia's restricted frame generation](https://daily.dev/posts/my-rtx-4070-ti-was-heading-for-retirement-until-i-unlocked-nvidia-s-restricted-frame-generation-2xpsiv4tf) · XDA Developers · 0 upvotes · 0 comments
- [I tested DLSS 5 on games it wasn't designed for, and the results proved some visuals are already perfect](https://daily.dev/posts/i-tested-dlss-5-on-games-it-wasn-t-designed-for-and-the-results-proved-some-visuals-are-already-per-7xjwho7yc) · XDA Developers · 2 upvotes · 0 comments

---

Tags: [#gaming](https://daily.dev/tags/gaming), [#nvidia](https://daily.dev/tags/nvidia)

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