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title: I spent 4 years making Minecraft in C++ | daily.dev
description: A developer shares a 4-year journey building a Minecraft clone in C++ with multiplayer, custom shaders, and procedural world generation. The post covers key...
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og:description: A developer shares a 4-year journey building a Minecraft clone in C++ with multiplayer, custom shaders, and procedural world generation. The post covers key...
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# I spent 4 years making Minecraft in C++

**[Low Level Game Dev](https://daily.dev/sources/lowlevelgamedev)** · 10 min read · 41 upvotes · 3 comments

## Summary

A developer shares a 4-year journey building a Minecraft clone in C++ with multiplayer, custom shaders, and procedural world generation. The post covers key technical decisions and lessons learned across three iterations of the project, including: designing multiplayer architecture from the start, using spline editors to shape noise for world generation, implementing PBR and water shaders with OpenGL, and a vertex pooling optimization that reduces per-face data from 32 floats to just 4. Server-side optimizations include chunk prioritization, zlib compression, and per-player threading. Practical tips are shared throughout, such as avoiding greedy meshing and using approach-based design before abstracting systems.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=InICAGGmnwE>

## Community discussion

Top comments from developers on daily.dev.

**@vijaybhopalwani** · 2 upvotes

> Great

**@somethingsomethingpython** · 1 upvotes

> yo can i play it

**@seminormal** · 0 upvotes

> Bedrock Edition is also Minecraft in C++

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#c++](https://daily.dev/tags/c++)

[View this post on daily.dev](https://daily.dev/posts/i-spent-4-years-making-minecraft-in-c--r7irifaaa)

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