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title: I tested DLSS on a mid-range GPU, and native resolution...
description: A hands-on benchmark of DLSS 4.5 on an RTX 4070 Ti Super at 1440p across three AAA games: Marvel's Spider-Man 2, Hogwarts Legacy, and Forza Horizon 6. Testing...
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og:description: A hands-on benchmark of DLSS 4.5 on an RTX 4070 Ti Super at 1440p across three AAA games: Marvel's Spider-Man 2, Hogwarts Legacy, and Forza Horizon 6. Testing...
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# I tested DLSS on a mid-range GPU, and native resolution suddenly felt pointless

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 4 min read · 0 upvotes · 0 comments

## Summary

A hands-on benchmark of DLSS 4.5 on an RTX 4070 Ti Super at 1440p across three AAA games: Marvel's Spider-Man 2, Hogwarts Legacy, and Forza Horizon 6. Testing every DLSS preset from Quality to Ultra Performance against native rendering, the results show significant FPS gains and lower GPU temperatures/power draw at DLSS Quality in demanding titles, with minimal perceptible visual difference. Spider-Man 2 saw frame rates jump from 54 to 81 FPS while power dropped from 248W to 223W. Hogwarts Legacy's notorious traversal stutters were also reduced. The conclusion: on a mid-range GPU, DLSS 4.5 Quality now delivers native-comparable visuals with meaningful performance headroom, making native rendering hard to justify.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/dlss-closed-the-gap-to-native-resolution-on-paper-and-i-checked-if-that-actually-holds-up-on-a-mid-range-gpu>

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---

Tags: [#gaming](https://daily.dev/tags/gaming), [#nvidia](https://daily.dev/tags/nvidia), [#gpu](https://daily.dev/tags/gpu)

[View this post on daily.dev](https://daily.dev/posts/i-tested-dlss-on-a-mid-range-gpu-and-native-resolution-suddenly-felt-pointless-6ab3gigtl)

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