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title: I tested upscaling on every game I play, and the...
description: A hands-on comparison of DLSS 4.5, FSR 4, and Lossless Scaling (LS1) across three motion-heavy games — Forza Horizon 6, Spider-Man 2, and Ratchet & Clank: Rift...
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og:description: A hands-on comparison of DLSS 4.5, FSR 4, and Lossless Scaling (LS1) across three motion-heavy games — Forza Horizon 6, Spider-Man 2, and Ratchet & Clank: Rift...
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# I tested upscaling on every game I play, and the illusion breaks the second you move

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 4 min read · 0 upvotes · 0 comments

## Summary

A hands-on comparison of DLSS 4.5, FSR 4, and Lossless Scaling (LS1) across three motion-heavy games — Forza Horizon 6, Spider-Man 2, and Ratchet & Clank: Rift Apart. DLSS 4.5 generally leads in temporal stability and fine detail retention during movement, but stumbles unexpectedly in Ratchet & Clank. FSR 4 shows visible aliasing and smearing during fast motion, while LS1 surprises with near-field sharpness but struggles with background streaking. The conclusion: every upscaler breaks the illusion somewhere, and the trade-offs are game-dependent.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/i-tested-upscaling-on-every-game-i-play-and-the-illusion-breaks-the-second-you-move>

## Questions this post answers

### How does DLSS 4.5 compare to FSR 4 for motion stability in fast-paced games?

DLSS 4.5 generally outperforms FSR 4 for motion stability, particularly in games like Spider-Man 2 where fine details like webbing and distant geometry hold together during fast movement. FSR 4 develops visible aliasing on silhouettes and smearing in backgrounds during motion. However, in Ratchet & Clank: Rift Apart, the gap narrows and no upscaler clearly dominates.

_Developers and enthusiasts debating GPU upscaling choices track real-world comparisons like this on daily.dev._

### Does Lossless Scaling LS1 hold up against DLSS and FSR in motion-heavy games?

Lossless Scaling LS1 delivers surprisingly good near-field sharpness and can produce clean silhouettes in some scenarios, but its background handling degrades noticeably as scenes evolve — streaking harder than both FSR 4 and DLSS 4.5 in fast-moving environments. It is competitive in static or slow scenes but falls behind in high-velocity traversal situations.

_Those weighing upscaling options for their gaming rigs find side-by-side breakdowns like this on daily.dev._

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---

Tags: [#gaming](https://daily.dev/tags/gaming), [#gpu](https://daily.dev/tags/gpu)

[View this post on daily.dev](https://daily.dev/posts/i-tested-upscaling-on-every-game-i-play-and-the-illusion-breaks-the-second-you-move-jou5cdawq)

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