A competitive gamer shares their experience testing Variable Refresh Rate (VRR) on and off for a week on a 360Hz Alienware monitor. At 360Hz, screen tearing becomes nearly imperceptible, making VRR's main benefit less impactful. The author also values the 2-3ms latency reduction from disabling G-Sync and prefers uncapped frame rates in esports titles like Valorant and CS2. VRR is acknowledged as genuinely useful for demanding AAA games with fluctuating frame rates, but since the author primarily plays competitive shooters at high FPS, the trade-offs outweigh the benefits.

5m read timeFrom xda-developers.com
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360Hz already hides a lot of what VRR is supposed to fixI want the lowest latency possibleVRR is still worth it in the right games
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