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title: I thought DLSS Frame Generation made Smooth Motion...
description: Nvidia Smooth Motion, long overlooked in favor of native DLSS Frame Generation, proves its worth for older frame-capped games that never received official FG...
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og:description: Nvidia Smooth Motion, long overlooked in favor of native DLSS Frame Generation, proves its worth for older frame-capped games that never received official FG...
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# I thought DLSS Frame Generation made Smooth Motion irrelevant — I was wrong

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 7 min read · 0 upvotes · 0 comments

## Summary

Nvidia Smooth Motion, long overlooked in favor of native DLSS Frame Generation, proves its worth for older frame-capped games that never received official FG support. Testing across titles like Elden Ring, The Crew 2, and Wolfenstein: The New Order shows it delivers a noticeably smoother experience with only minor artifacts. However, stacking Smooth Motion on top of native DLSS Frame Generation is counterproductive — while FPS numbers rise, latency spikes dramatically (sometimes quintupling) and visual artifacts appear. The recommendation: use Smooth Motion exclusively for legacy games without native FG support, and stick to native Frame Generation for modern titles.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/i-thought-dlss-frame-generation-made-smooth-motion-irrelevant-i-was-wrong>

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---

Tags: [#gaming](https://daily.dev/tags/gaming), [#nvidia](https://daily.dev/tags/nvidia), [#gpu](https://daily.dev/tags/gpu)

[View this post on daily.dev](https://daily.dev/posts/i-thought-dlss-frame-generation-made-smooth-motion-irrelevant-i-was-wrong-sbdcyb6xo)

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