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description: Lossless Scaling, a $7 app that offers resolution upscaling and frame generation (LSFG), works surprisingly well with retro game emulators. Games like Ocarina...
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# I used Lossless Scaling on retro emulators, and it fixed the one thing emulation couldn't solve

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 4 min read · 0 upvotes · 0 comments

## Summary

Lossless Scaling, a $7 app that offers resolution upscaling and frame generation (LSFG), works surprisingly well with retro game emulators. Games like Ocarina of Time (capped at 20FPS on N64) and Super Mario Sunshine (30FPS on GameCube) feel noticeably smoother when LSFG is applied. Since Lossless Scaling doesn't require deep software integration, it works with any emulator out of the box. Caveats include HUD artifact issues at higher multipliers (tunable via Flow Scale), the app not detecting the original game framerate, and resolution upscaling being less useful than the emulator's own internal resolution settings. Battery impact is lighter than native high-framerate rendering.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/used-lossless-scaling-retro-emulators-fixed-one-thing-emulators-couldnt-solve>

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