---
title: "Improved Map Generation"
url: https://daily.dev/posts/improved-map-generation-etikokpn4
source_url: https://civilization.2k.com/civ-vii/from-the-devs/map-generation/
type: article
source: "Hacker News"
published: 2025-09-30T00:54:27.526Z
updated: 2025-09-30T00:54:52.661Z
tags: ["game-development", "algorithms", "graphics-programming"]
reading_time: 6
upvotes: 52
comments: 3
language: en
---

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# Improved Map Generation

**[Hacker News](https://daily.dev/sources/hn)** · 6 min read · 52 upvotes · 3 comments

## Summary

Firaxis Games replaced their predictable fractal noise map generation system with a new Voronoi diagram-based approach for Civilization VII. The new technique creates more natural, varied maps by simulating tectonic plates and growing landmasses using configurable rules, while maintaining gameplay balance. Two new map types were introduced: Continents and Islands, and Pangea and Islands, with the system designed for future expansion and modding support.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://civilization.2k.com/civ-vii/from-the-devs/map-generation/>

## Community discussion

Top comments from developers on daily.dev.

**@nunocpr** · 0 upvotes

> Interesting read. I'd love to hear Paradox Interactive's take on the creation of a random New World map generator as well.

**@johndel** · 0 upvotes

> While the new technique creates more interesting and believable layouts, I would still like to see some of that coast and lake variety fractals bring to the world sprinkled in.

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#algorithms](https://daily.dev/tags/algorithms), [#graphics-programming](https://daily.dev/tags/graphics-programming)

[View this post on daily.dev](https://daily.dev/posts/improved-map-generation-etikokpn4)
