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description: A developer shares a performance lesson from rendering pipelines: diffing view models on every frame using deep object graph comparison caused immediate frame...
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# In rendering pipelines, have you seen Big O issues surface immediately instead of later?

**[Rebeloper](https://daily.dev/sources/rebeloper)** · 1 min read · 0 upvotes · 0 comments

## Summary

A developer shares a performance lesson from rendering pipelines: diffing view models on every frame using deep object graph comparison caused immediate frame drops due to O(n×depth) complexity. The fix was making models equatable cheaply by comparing IDs instead of full trees, ensuring predictable per-frame rendering cost.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=8EWvwr7KBxE>

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[View this post on daily.dev](https://daily.dev/posts/in-rendering-pipelines-have-you-seen-big-o-issues-surface-immediately-instead-of-later--85reoo5se)

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