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# Insane Many-Faced Creature Animation for Pwnisher's Challenge

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

Artist Mihajlo Ciric created a 3D animation called 'Litany For the Many-Faced Self' for Pwnisher's DRÆM SEQUENCE challenge, featuring a multi-faced creature in unsettling environments synced to a beat. The project took over 100 hours, was made without AI, using Blender and Houdini for modeling/sculpting, Substance Suite for texturing, Unreal Engine 5 for animation and rendering, and DaVinci Resolve for post-processing.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/insane-many-faced-creature-animation-made-for-pwnisher-s-challenge/>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/insane-many-faced-creature-animation-for-pwnisher-s-challenge-w6yk7wvrp)

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