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title: Interview: How Wild Blue Skies Modernizes Classic...
description: Chuhai Labs developers discuss building Wild Blue Skies, a modernized on-rails shooter inspired by classics like Star Fox, with Giles Goddard (former Star Fox...
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og:description: Chuhai Labs developers discuss building Wild Blue Skies, a modernized on-rails shooter inspired by classics like Star Fox, with Giles Goddard (former Star Fox...
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# Interview: How Wild Blue Skies Modernizes Classic On-Rails Shooters

**[80 LEVEL](https://daily.dev/sources/80lv)** · 7 min read · 0 upvotes · 0 comments

## Summary

Chuhai Labs developers discuss building Wild Blue Skies, a modernized on-rails shooter inspired by classics like Star Fox, with Giles Goddard (former Star Fox SNES programmer) on the team. The interview covers embracing genre limitations like reduced view distance, custom camera and control systems, the Studio Ghibli-inspired cel-shaded art style, level production pipeline (blockout to polish), and technical details on Unity 6, Cinemachine for cinematics, and a custom Enemy Encounter system for orchestrating boss and enemy patterns. The game released on PC, Xbox, and PlayStation, with a Switch 2 version coming later.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/interview-how-wild-blue-skies-modernizes-classic-on-rails-shooters>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#game-design](https://daily.dev/tags/game-design), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/interview-how-wild-blue-skies-modernizes-classic-on-rails-shooters-22qjwcxes)

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