---
title: "Introducing a Freecam debug camera for Bevy Jam 7"
url: https://daily.dev/posts/introducing-a-freecam-debug-camera-for-bevy-jam-7-jvdecmvfc
source_url: https://www.youtube.com/watch?v=BNv4Jy_WaWk
type: video:youtube
source: "chris biscardi"
published: 2026-05-31T07:48:49.430Z
updated: 2026-05-31T09:15:52.985Z
tags: ["game-development", "rust"]
reading_time: 2
upvotes: 0
comments: 0
language: en
---

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# Introducing a Freecam debug camera for Bevy Jam 7

**[chris biscardi](https://daily.dev/sources/chrisbiscardi)** · 2 min read · 0 upvotes · 0 comments

## Summary

A walkthrough of implementing a freecam debug camera in Bevy for Bevy Jam 7. The setup uses a Cargo feature flag called 'free_camera' and a dedicated plugin module that spawns a secondary 3D camera alongside the main game camera. Pressing the equals key toggles between the two cameras using a run condition and local system state. The debug camera uses custom controls to avoid conflicting with player input (WASD), and the toggle logic filters by the FreeCamera component so 2D UI cameras are unaffected.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=BNv4Jy_WaWk>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#rust](https://daily.dev/tags/rust)

[View this post on daily.dev](https://daily.dev/posts/introducing-a-freecam-debug-camera-for-bevy-jam-7-jvdecmvfc)
