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title: Introducing Reverse Z (AKA I&#x27;m sorry for breaking your...
description: Godot 4.3 introduces the reverse Z depth buffer technique, which improves depth buffer precision and reduces depth buffer artifacts. Some shaders may break due...
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# Introducing Reverse Z (AKA I'm sorry for breaking your shader)

**[Godot](https://daily.dev/sources/godot)** · 5 min read · 15 upvotes · 1 comments

## Summary

Godot 4.3 introduces the reverse Z depth buffer technique, which improves depth buffer precision and reduces depth buffer artifacts. Some shaders may break due to this implementation. Shaders that write to POSITION or DEPTH, read from depth_texture, or operate in clip space may require modifications.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://godotengine.org/article/introducing-reverse-z/>

## Community discussion

Top comments from developers on daily.dev.

**@amad11** · 0 upvotes

> This is a very good step as reverse Z is very good for open world 3d games.

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/introducing-reverse-z-aka-i-m-sorry-for-breaking-your-shader--m2y3auqok)

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