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Introducing the Unreal Engine Plugin for TeamCity

Introducing the Unreal Engine Plugin for TeamCity. This post discusses the key features of the plugin, setting up a build pipeline for Unreal Engine games, and using the BuildGraph for distributed builds. The plugin aims to provide dedicated support for Unreal Engine projects in TeamCity.

    #cicd#game-development
May 15, 2024•20m read time•From blog.jetbrains.com
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Key featuresThe demoBuilding Cropout with BuildCookRunBuilding Lyra with BuildGraphTry it out!What’s next?
14 Impressions
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