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title: Introduction to Substrate - Episode 1 | daily.dev
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# Introduction to Substrate - Episode 1

**[Ben Cloward](https://daily.dev/sources/bencloward)** · 15 min read · 0 upvotes · 0 comments

## Summary

Substrate is Unreal Engine's new material authoring system, enabled by default in UE 5.7, that exposes lower-level PBR parameters (diffuse albedo, F0, F90) for greater material flexibility. This introductory episode covers what Substrate is, how to enable it in project settings, the G-buffer memory implications (blendable vs. adaptive modes), and how to recreate existing base color/metallic/specular/roughness materials using the Substrate Slab node and the Substrate Metalness to Diffuse Color F0 helper node. Future episodes will dive deeper into the underlying parameter relationships and advanced material layering.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=P5I38f2O6W8>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/introduction-to-substrate---episode-1-sba6helrb)

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