---
title: "Introduction to Wave Function Collapse"
url: https://daily.dev/posts/introduction-to-wave-function-collapse-7idfbkozu
source_url: https://spin.atomicobject.com/wave-function-collapse
type: article
source: "Atomic Spin"
published: 2026-05-21T12:01:20.030Z
updated: 2026-05-21T12:01:46.530Z
tags: ["javascript", "game-development", "algorithms"]
reading_time: 8
upvotes: 1
comments: 0
language: en
---

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# Introduction to Wave Function Collapse

**[Atomic Spin](https://daily.dev/sources/atomicobject)** · 8 min read · 1 upvotes · 0 comments

## Summary

Wave Function Collapse (WFC) is an algorithm for generating structured randomness, useful for procedural world maps, city layouts, dungeon mazes, and more. The post walks through building a road-generation simulation in JavaScript, explaining core WFC concepts: cells with multiple possible states (superposition), entropy-based cell selection (choosing the cell with fewest possible states), constraint propagation (neighbors inform each other of their collapsed state), and weighted randomness to reduce isolated road islands. Code snippets illustrate the Grid and Cell classes, the main loop, and a weighted observe() method.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://spin.atomicobject.com/wave-function-collapse>

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---

Tags: [#javascript](https://daily.dev/tags/javascript), [#game-development](https://daily.dev/tags/game-development), [#algorithms](https://daily.dev/tags/algorithms)

[View this post on daily.dev](https://daily.dev/posts/introduction-to-wave-function-collapse-7idfbkozu)
