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# Issue #319 - 2D Guides, Game Ideas/Concepts, Optimizing, and more

**[Game Dev Digest](https://daily.dev/sources/gamedevdigest)** · 8 min read · 1 upvotes · 0 comments

## Summary

Issue #319 of Game Dev Digest curates Unity-focused game development resources including an updated 2D art/animation/lighting guide for Unity 6.3 LTS, a case study on Big Farm: Homestead's mobile tech, a tutorial on optimizing tile map collision with greedy merging, a comparison of behavior trees vs. state machines for game AI, Unity async/await patterns using Awaitable, and game design concept videos. Also featured are numerous open-source Unity tools (status effects framework, localization, FSM, voxel world generator, text engine), asset store deals, and Humble Bundle offers.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://gamedevdigest.com/digests/issue-319-2d-guides-game-ideasconcepts-optimizing-and-more.html>

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#game-development](https://daily.dev/tags/game-development), [#performance](https://daily.dev/tags/performance), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/issue-319---2d-guides-game-ideas-concepts-optimizing-and-more-inwwbajln)

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