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title: Issue #800: How to fit Minesweeper into 247 bytes —...
description: A weekly JavaScript roundup covering a deep-dive into shrinking a Minesweeper implementation to 247 bytes, Remix 3&#x27;s release candidate as it drops React...
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og:description: A weekly JavaScript roundup covering a deep-dive into shrinking a Minesweeper implementation to 247 bytes, Remix 3&#x27;s release candidate as it drops React...
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# Issue #800: How to fit Minesweeper into 247 bytes — JavaScript Weekly

**[JavaScript Weekly](https://daily.dev/sources/jswkly)** · 3 min read · 3 upvotes · 1 comments

## Summary

A weekly JavaScript roundup covering a deep-dive into shrinking a Minesweeper implementation to 247 bytes, Remix 3's release candidate as it drops React dependency and consolidates into a single npm package (final release due October 2), plus a batch of framework and tool releases including Rspack 2.2, Cypress 16, NestJS 12, Vue 3.6 RC6, Deno 2.9.6, Mocha 12.0, Electron 44, and Node.js v26.8.0/v24.20.0. Also featured: a browser email verification API proposal, an article on building browser text editors, linter autofix pitfalls, and opinions on major version bumps being user-hostile.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://javascriptweekly.com/issues/800>

## Questions this post answers

### Is Remix 3 still built on React?

No, Remix 3 removes its React dependency and becomes an independent full-stack framework distributed as a single npm package. The release candidate represents the near-final version of this rewrite from its earlier identity as a React-based framework, with the final release targeted for October 2.

_Track framework migrations like the Remix 3 rewrite as you plan your own stack on daily.dev._

### How small can a working Minesweeper implementation in JavaScript be?

A playable 8x8 Minesweeper game with flags and cascading blank cell reveals has been implemented in a single line of JavaScript totaling 247 bytes, which is 62% smaller than an earlier 658-byte version by the same author. The reduction relies on a series of code-golf tricks to compress the logic.

_Developers exploring code-golf and minimal JavaScript techniques can find similar deep dives on daily.dev._

### What problem can occur when a linter applies multiple autofixes at once?

Applying several autofixes simultaneously can produce broken code that a sequential fix-then-reanalyze approach would avoid, because concurrent fixes may conflict with each other's assumptions about the code state. This highlights a tradeoff between speed and correctness in linter tooling design.

_Anyone tuning linter workflows can keep up with tooling tradeoffs like this on daily.dev._

## Community discussion

Top comments from developers on daily.dev.

**@pdfopsdev** · 0 upvotes

> 247 bytes for a playable minesweeper is wild but the real lesson from code golf like this is what actually costs bytes, property names and control flow, not logic. same trick applies keeping a Workers script under the free-tier bundle cap, minifying identifiers buys you way more than you'd expect.

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---

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