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# Iterate or die

**[Erik Bernhardsson](https://daily.dev/sources/erikbernhardsson)** · 6 min read · 0 upvotes · 0 comments

## Summary

Fast iteration cycles are the primary competitive advantage in software development. Using analogies from military tactics and stochastic gradient descent, the argument is made that a small team deploying code multiple times per day will outperform a team 10x larger that deploys every few months. Big-bang waterfall projects — whether at banks, government agencies, or even modern tech companies — fail because assumptions go unvalidated for months or years. Agile is criticized as 'mini-waterfall' when it doesn't create genuine feedback loops. Key antipatterns include compensating slow cycles with more hiring and attributing failure to insufficient planning rather than the futility of planning itself.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://erikbern.com/2016/03/02/iterate-or-die.html>

---

Tags: [#cicd](https://daily.dev/tags/cicd), [#agile](https://daily.dev/tags/agile)

[View this post on daily.dev](https://daily.dev/posts/iterate-or-die-c0kzilbay)

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