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title: Jonas Kyratzes on shaping game narratives | daily.dev
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# Jonas Kyratzes on shaping game narratives

**[Game Engineering Podcast](https://daily.dev/sources/game_eng_podcast)** · 95 min read · 0 upvotes · 0 comments

## Summary

Jonas Kyratzes, narrative designer and writer known for The Talos Principle series, discusses his career origins in early 2000s Greece making freeware games, his philosophy on integrating narrative with gameplay mechanics in puzzle games, and his creative process for developing game stories. He explains how gameplay structure defines the type of story he can tell rather than the reverse, the challenges of maintaining narrative coherence through game development changes, collaboration workflows with Croteam, and his approach to audio dramas like Gospels of the Flood. He also reflects on the role of the writer as serving the story rather than pushing ideology, and the importance of finding a story's 'voice' before writing flows naturally.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=NwU3D3raEEI>

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