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# Kotlin Multiplatform Is Not Cross-Platform: Understanding the Real Difference

**[Medium](https://daily.dev/sources/medium_js)** · 5 min read · 0 upvotes · 0 comments

## Summary

Kotlin Multiplatform (KMP) is commonly misunderstood as a cross-platform framework like Flutter or React Native, but it operates on a fundamentally different philosophy. Rather than abstracting away platform differences, KMP embraces native development by sharing only the code that benefits from sharing — business logic, networking, repositories, and domain models — while leaving UI and platform-specific layers fully native. It achieves this through three compilers: Kotlin/JVM for Android, Kotlin/Native for iOS and other targets, and Kotlin/JS for web. Android interoperability is nearly seamless since Kotlin is already native to the ecosystem, while iOS requires a translation layer through Kotlin/Native to generate Objective-C interfaces consumable by Swift. This introduces interoperability costs around collections, coroutines, Flow, exceptions, generics, and memory management — though tooling like SKIE and KMP-NativeCoroutines has significantly reduced these pain points. The core KMP philosophy is 'share what makes sense, keep everything else native,' not 'write once, run anywhere.'

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://medium.com/@dev.mohamed.arfa/kotlin-multiplatform-is-not-cross-platform-understanding-the-real-difference-158e548d03fe>

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