3D character artist Quentin Casse shares his workflow for creating an elderly detective character inspired by L.A. Noire. The breakdown covers the full pipeline: sculpting from a sphere in ZBrush using skull references, retopology via Wrap with MetaHuman mesh, clothing creation in Marvelous Designer, skin texturing in Mari with VFace scan transfers, clothing texturing in Substance 3D Painter, hair grooming with XGen (seven descriptions including beard, moustache, and peach fuzz), and final rendering in Arnold with cinematic lighting. Key techniques include using chiaroscuro-inspired lighting, lowering sclera roughness for realistic eyes, and treating each pipeline stage as a storytelling tool.

6m read timeFrom 80.lv
Post cover image
Table of contents
Introduction
71 Impressions