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title: Learn SixtyFPS: Memory Game Tutorial (C++) — Slint Blog
description: Step-by-step tutorial for building a memory puzzle game using SixtyFPS (now Slint), a UI toolkit that combines a declarative markup language with C++ business...
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# Learn SixtyFPS: Memory Game Tutorial (C++) — Slint Blog

**[Slint](https://daily.dev/sources/slint)** · 14 min read · 0 upvotes · 0 comments

## Summary

Step-by-step tutorial for building a memory puzzle game using SixtyFPS (now Slint), a UI toolkit that combines a declarative markup language with C++ business logic. Covers setting up CMake with FetchContent, defining UI components in the .60 language, creating animated tile elements with curtain effects, building a 4x4 grid using a data model and for-loops, and implementing game rules in C++ including tile shuffling, pair matching, and a timer-based reset mechanism.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://slint.dev/blog/memory-game-tutorial-cpp.html>

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Tags: [#rust](https://daily.dev/tags/rust), [#c++](https://daily.dev/tags/c++)

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