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title: Learn SixtyFPS: Memory Game Tutorial (Rust) — Slint Blog
description: A step-by-step tutorial building a memory card game using SixtyFPS (now Slint), a Rust-based UI toolkit. Covers creating a tile component with animated curtain...
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# Learn SixtyFPS: Memory Game Tutorial (Rust) — Slint Blog

**[Slint](https://daily.dev/sources/slint)** · 15 min read · 0 upvotes · 0 comments

## Summary

A step-by-step tutorial building a memory card game using SixtyFPS (now Slint), a Rust-based UI toolkit. Covers creating a tile component with animated curtain effects in the .60 DSL, generating a 4x4 grid from a data model, shuffling tiles with Rust's rand crate, and implementing game logic (pair matching, timer-based tile reset) in Rust. Also includes instructions for compiling and running the game in a browser via WebAssembly using wasm-pack.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://slint.dev/blog/memory-game-tutorial.html>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#rust](https://daily.dev/tags/rust), [#webassembly](https://daily.dev/tags/webassembly)

[View this post on daily.dev](https://daily.dev/posts/learn-sixtyfps-memory-game-tutorial-rust-slint-blog-ufdm39tku)

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