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# Level Up Your Unity Skills – Master Type-Safe, Reusable Game Logic Chains

**[git-amend](https://daily.dev/sources/git-amend)** · 18 min read · 0 upvotes · 0 comments

## Summary

A deep dive into building type-safe, reusable generic processing pipelines in Unity using C#. Starts with a simple generic chain pattern that eliminates copy-paste logic, then evolves it into a fluent builder with self-referencing generics, covariant/contravariant interfaces, and domain-specific methods that only appear at the correct stage. Demonstrates the pattern with a distance-to-player relevance check that compiles down to a reusable delegate callable every frame. Covers IProcessor interfaces, combinator classes, factory delegates, and concrete chain types (DistanceChain, ScoredChain, FilteredChain) with IntelliSense-friendly compile-time ordering guarantees.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=DbOKwASHGVA>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#c#](https://daily.dev/tags/c#), [#unity](https://daily.dev/tags/unity), [#design-patterns](https://daily.dev/tags/design-patterns)

[View this post on daily.dev](https://daily.dev/posts/level-up-your-unity-skills-master-type-safe-reusable-game-logic-chains-7iayzkv35)

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