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title: Life as a Full-Time Indie Game Developer | daily.dev
description: A week-in-the-life devlog from an indie developer building a casual farming game called Homegrown using a custom engine. The week covers implementing fruit...
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og:description: A week-in-the-life devlog from an indie developer building a casual farming game called Homegrown using a custom engine. The week covers implementing fruit...
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# Life as a Full-Time Indie Game Developer

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 17 min read · 0 upvotes · 0 comments

## Summary

A week-in-the-life devlog from an indie developer building a casual farming game called Homegrown using a custom engine. The week covers implementing fruit trees with a pruning mechanic, redesigning the house 3D model in Blender using ChatGPT for visual inspiration, and experimenting with lighting, tone mapping, and shader settings to achieve warmer in-game colors. The developer also creates particle effects, item icons, and prepares assets for a cover art designer. Personal life moments like running training, balcony gardening, and social visits are woven throughout.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=iZwM4WA2eo4>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/life-as-a-full-time-indie-game-developer-1arvy8xqb)

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