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description: A developer ports Linux to the Sega 32X add-on, which features two Hitachi SH2 processors and only 320KB of RAM. The post covers the full journey: using a...
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# Linux on the Sega 32X. Who needs hardware synchronization primitives anyway?

**[Hacker News](https://daily.dev/sources/hn)** · 13 min read · 0 upvotes · 0 comments

## Summary

A developer ports Linux to the Sega 32X add-on, which features two Hitachi SH2 processors and only 320KB of RAM. The post covers the full journey: using a flash cart's ROM-as-RAM feature to get enough memory, fixing GCC internal compiler errors and register-clobbering bugs in the SH2 Linux port, writing an earlycon UART driver that routes through the 68000, and implementing a free-running timer driver. The most ambitious part is enabling SMP on hardware that lacks atomic synchronization primitives — solved by implementing Peterson's algorithm in software, using the 68000 as an IPI router, disabling caches to avoid stale values, and repurposing the SH2's hardware divider register as a CPU ID register. The result boots Linux with two CPUs on a 1994 game console add-on, albeit with poor performance due to bus contention.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://cakehonolulu.github.io/linux-on-32x>

## Questions this post answers

### How do you implement SMP synchronization on hardware that lacks atomic read-modify-write primitives, like the Sega 32X's SH2 processors?

Synchronization primitives such as cmpxchg can be implemented entirely in software using Peterson's algorithm, borrowing the approach from sparc32's kernel code. The SH2s in the Sega 32X lack a locked read-modify-write bus cycle, so flag and turn variables are placed in uncached memory to avoid stale cache reads, and inter-processor interrupts are routed through the Genesis's 68000 acting as a bus arbiter. Performance is poor but functional.

_Developers wrestling with low-level concurrency primitives can find similar deep dives curated on daily.dev._

### How can you get more usable RAM for a homebrew OS port on a console with very limited memory, like the Sega 32X's 256KB?

Flash cartridges with special mapper configurations, such as those from Krikkz, can expose ROM as writeable RAM by toggling configuration bits, yielding 4MB of usable memory. A small portion, around 540KB, is reserved as ROM to hold the Linux and initramfs binary, while the rest becomes RAM that a loader copies the kernel into before jumping to it.

_Anyone hacking around hardware memory constraints can track similar embedded bringup techniques on daily.dev._

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---

Tags: [#linux](https://daily.dev/tags/linux), [#embedded](https://daily.dev/tags/embedded)

[View this post on daily.dev](https://daily.dev/posts/linux-on-the-sega-32x-who-needs-hardware-synchronization-primitives-anyway--hqibejcxm)

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