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title: Llama.cpp on a jailbroken PS5: run any GGUF model...
description: PS5LM is an open-source project that runs llama.cpp on a jailbroken PlayStation 5, using the console's GPU via Vulkan to serve GGUF language models over the...
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> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Llama.cpp on a jailbroken PS5: run any GGUF model natively on the console

**[Hacker News](https://daily.dev/sources/hn)** · 7 min read · 1 upvotes · 0 comments

## Summary

PS5LM is an open-source project that runs llama.cpp on a jailbroken PlayStation 5, using the console's GPU via Vulkan to serve GGUF language models over the local network. It exposes OpenAI and Anthropic-compatible APIs (compatible with Claude Code and other coding tools), a TV-based chat interface, live request monitoring, hardware telemetry, and support for 'decision models' through an Ollaya-compatible API. Benchmarks show models like Qwen 3.5 9B running at 55 tokens/sec on a PS5 Slim. Setup requires a jailbroken PS5 on specific firmware with several homebrew payloads installed.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://github.com/cobanov/PS5LM>

## Questions this post answers

### Can I run a local LLM on a jailbroken PS5?

Yes, a project called PS5LM runs llama.cpp on a jailbroken PS5's GPU using the Vulkan backend, serving GGUF models to other devices over the local network. It exposes OpenAI-compatible and Anthropic-compatible APIs, works with Claude Code, and requires firmware between 7.00 and 13.60 with homebrew payloads like etaHEN and kstuff-lite installed.

_daily.dev surfaces homebrew LLM projects like this for developers exploring self-hosted inference setups._

### How fast is LLM inference on a PS5 GPU compared to a normal setup?

On a PS5 Slim running llama.cpp via Vulkan, a Qwen 3.5 0.8B model (Q4_K_M) generates about 207 tokens per second, a 9B model manages 55 tokens per second, and a 27B model quantized to UD-Q2_K_XL runs at roughly 20 tokens per second with 64k context, using 11.4 GB of the console's shared GPU memory.

_developers benchmarking local inference hardware can track real-world numbers like these on daily.dev._

### What is a decision model and how is it different from a regular LLM?

A decision model answers typed questions about a given state in a single forward pass without generating text, returning choices, scores, or yes/no answers with calibrated probabilities. PS5LM implements the same /v1/systemone API used by Ollaya for this purpose, supporting models like d1 Omni 600M, d1 3B, and Clef Flash, some of which can also process images.

_those evaluating lightweight decision-model APIs can follow emerging tools like Ollaya on daily.dev._

## Community take

How the wider developer community reacted, aggregated from 2 discussions and 58 comments across hackernews (as of 2026-10-17).

**TL;DR:** Reaction is mostly a mix of genuine technical interest in squeezing LLM inference out of PS5 hardware and a long tangent about whether such jailbreak projects can survive on GitHub given potential Sony takedowns, plus debate over whether a PS5 is actually a good value platform for this versus mini PCs or BC-250 mining boards.

**Sentiment:** 35% positive · 40% mixed · 25% skeptical

**The case for**

- The PS5's GPU is seen as dramatically faster than budget mini PCs, making it a surprisingly capable local inference box despite limited VRAM.
- Some think even a small quantized model running continuously is genuinely useful for low-stakes always-on tasks like monitoring or simple automation.
- People find it a fun, nostalgic throwback to using idle console hardware as a cluster/compute resource.

**The pushback**

- Several argue the limited VRAM makes it mostly a neat stunt rather than something practically usable for serious workloads.
- Others argue similarly priced or cheaper hardware (mini PCs, BC-250 boards, used GPUs) would outperform or better suit the same budget.
- Concern that hosting the project primarily on GitHub leaves it vulnerable to a Sony takedown, with disagreement over how to mitigate that.

**By community**

- hackernews (mixed): Discussion splits between excitement about running LLMs on repurposed console hardware and skepticism about practicality and takedown risk, with a long detour into decentralized hosting alternatives.

**Hottest debate:** Whether the PS5's GPU performance justifies its price compared to mini PCs or ex-mining BC-250 boards for running local LLMs.

**Open questions**

- Would Sony actually pursue a DMCA takedown against this kind of project, or is that concern overblown?
- Is there a meaningful hardware subsidy baked into the PS5's price that this kind of repurposing undermines?

**Highlights**

> Even though it only runs qwen 3.8 27b at a 2 bit quant, it's still highly viable, especially for things where you just need a constant token stream of slightly below average intelligence, ie this would be great for things like: - monitoring server error rates - reviewing security footage - watching plant growth / controlling watering etc. Any long running task you can now just slap a PS5 on it. 70 cents a day in power cost means you now get ~2M output tokens per day (~$3.50 worth of usage). It's not the worst thing in the world if you have one lying around. 2bit isn't even that terrible - it's ~80% the accuracy of 27b at full quant, which should put it at around GPT-5 levels of intelligence (which honestly is crazy in its own right).
> — [jjcm on hackernews](https://news.ycombinator.com/item?id=50125287)

> >I'm sure someone will point out some spec that's better on the PS5 They're not even in the same ballpark - the PS5 is more than an order of magnitude better in GPU performance. Despite how much it does matter, RAM is not the only thing you need for running LLMs - that N150 is not going to run anything but really tiny models at any sort of reasonable speed - certainly nothing that approaches using all of its ram. The GPU in the PS5 is ~25x faster. And if you're running games the RAM doesn't really affect performance at all once you have "enough" for a given game. You're right that you probably could build something quite a bit faster than a PS5 for the same price though - if you can build/find everything but the GPU for ~250 USD and slap a 16gb 9060xt (~25tflops @32bit compared to the PS5 gpus ~10tflops @32bit) in it for another ~350 USD it should theoretically do a better job - the GPU in the PS5 was on par with mid-high end PC GPUs on launch, but that was like 5 years ago.
> — [p1necone on hackernews · 1 comments](https://news.ycombinator.com/item?id=50125649)

> Kinda cool but also entirely useless given the limited VRAM. The readme oversells it by pretending it would be something actually usable, when instead it is a cool achievement to make it happen.
> — [hypfer on hackernews · 1 comments](https://news.ycombinator.com/item?id=50125016)

> There's no feasible way to avoid takedowns/DMCA in 2026 unless you do TOR shenanigans. Even with a custom domain, Sony could just DMCA the web host for the project.
> — [minimaxir on hackernews · 6 comments](https://news.ycombinator.com/item?id=50124081)

> The project's primary site should not be GitHub, and I am serious. Playstation 5 is not some historical curiosity and Sony might strike the page down any hour now. Those projects should default to hosts less geared toward corporate governancy; custom internet domain being the first requirement.
> — [Rabbit504030201 on hackernews · 4 comments](https://news.ycombinator.com/item?id=50123827)

**Source threads**

- [hackernews](https://news.ycombinator.com/item?id=50122431) · 204 points · 58 comments
- [hackernews](https://news.ycombinator.com/item?id=50082632) · 2 points · 0 comments

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---

Tags: [#llm](https://daily.dev/tags/llm), [#c](https://daily.dev/tags/c), [#sony](https://daily.dev/tags/sony), [#llama-cpp](https://daily.dev/tags/llama-cpp)

[View this post on daily.dev](https://daily.dev/posts/llama-cpp-on-a-jailbroken-ps5-run-any-gguf-model-natively-on-the-console-ehegpu47t)

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