---
title: "Maintenance release: Godot 3.6.3 – Godot Engine"
url: https://daily.dev/posts/maintenance-release-godot-3-6-3-godot-engine-g2afh7fyj
source_url: https://godotengine.org/article/maintenance-release-godot-3-6-3
type: article
source: "Godot"
published: 2026-08-22T15:06:01.288Z
updated: 2026-08-22T15:06:35.010Z
tags: ["open-source", "game-development", "android", "ios", "godot"]
reading_time: 4
upvotes: 2
comments: 0
language: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Maintenance release: Godot 3.6.3 – Godot Engine

**[Godot](https://daily.dev/sources/godot)** · 4 min read · 2 upvotes · 0 comments

## Summary

Godot 3.6.3 is a maintenance release mainly driven by Android and iOS platform requirement changes. Google Play now requires new apps and updates to target Android 16 (API level 36), so Godot's Android APIs were updated for compatibility. On iOS, the minimum supported version is bumped to 15.0, a minimum target export option was added, and 32-bit export support was removed. The release also updates mbedTLS to 3.6.7 and libpng to 1.6.58, and includes 20 fixes from 16 contributors, including audio crackling fixes and rendering improvements. It's considered a safe, recommended update for all 3.6.x users with no expected major impact on existing projects.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://godotengine.org/article/maintenance-release-godot-3-6-3>

## Questions this post answers

### Why do I need to update to Godot 3.6.3 for Android exports?

Google Play now requires new apps and updates to target Android 16 (API level 36), so Godot 3.6.3 updates the Android APIs and default target SDK to 36 to ensure compatibility. Without upgrading, developers using Godot 3.6.2 or earlier cannot update their games on the Play Store.

_Track engine updates like this on daily.dev before a Play Store deadline catches your game off guard._

### What changed for iOS exports in Godot 3.6.3?

The minimum supported iOS version was bumped to 15.0, matching the minimum required by Xcode 27, a new minimum target export option was added, and 32-bit export support was removed since it hasn't been supported since iOS 11. This is part of the 3.6.3 maintenance release for Godot 3.x.

_Developers shipping to iOS follow platform-driven engine changes like this on daily.dev._

### Is it safe to upgrade from Godot 3.6.2 to 3.6.3?

Yes, upgrading from Godot 3.6.2 to 3.6.3 is described as safe and recommended for all Godot 3.6.x users, with no major expected impact even on complex production projects. The release includes 20 fixes from 16 contributors, plus mbedTLS updated to 3.6.7 and libpng updated to 1.6.58.

_Follow engine LTS updates like this on daily.dev before rolling them into production._

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---

Tags: [#open-source](https://daily.dev/tags/open-source), [#game-development](https://daily.dev/tags/game-development), [#android](https://daily.dev/tags/android), [#ios](https://daily.dev/tags/ios), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/maintenance-release-godot-3-6-3-godot-engine-g2afh7fyj)
