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title: Making a Viral Roblox RNG Game in 30 Days | daily.dev
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# Making a Viral Roblox RNG Game in 30 Days

**[YouTube](https://daily.dev/sources/youtube)** · 19 min read · 0 upvotes · 0 comments

## Summary

A developer documents a 30-day sprint to build a viral Roblox RNG (gacha-style) game combined with tower defense mechanics, working with a friend/scripter named Lloyd. The video covers ideation, Blender modeling, UI design, scripting animations and cutscenes, balancing gameplay across dozens of waves, fixing game-breaking bugs (like an infinite luck exploit and a turret-stacking exploit), launching ads (spending over 13,000 Robux plus a 100,000 Robux publishing fee), and tracking player growth from a handful of testers to over 100 concurrent players. The project ends with a net loss of over 170,000 Robux but is framed as a success due to community traction. A sponsored segment promotes meshy.ai, an AI tool for generating 3D assets.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=pjN_aBDHAfY>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/making-a-viral-roblox-rng-game-in-30-days-upr9ycosu)

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