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title: Man vs Machine (vs Wizard vs Troll) | daily.dev
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# Man vs Machine (vs Wizard vs Troll)

**[Medium](https://daily.dev/sources/medium_js)** · 8 min read · 0 upvotes · 0 comments

## Summary

A game designer reflects on building AI models (including a CNN trained via reinforcement learning) to playtest a fantasy boardgame called Siege Warfare. The piece argues AI is useful for automating repetitive playtesting but cannot determine what makes a game fun or meaningful, drawing on philosophy-of-thinking lectures and real playtesting anecdotes to argue human creativity and unpredictability remain essential to game design.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://medium.com/@michael.eric.stramaglia/man-vs-machine-vs-wizard-vs-troll-e45abdc188b7>

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Tags: [#ai](https://daily.dev/tags/ai), [#machine-learning](https://daily.dev/tags/machine-learning), [#game-design](https://daily.dev/tags/game-design), [#neural-networks](https://daily.dev/tags/neural-networks), [#reinforcement-learning](https://daily.dev/tags/reinforcement-learning)

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