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title: Metal Default, A New Build Cloud, And A New Format
description: Codename One&#x27;s weekly release post announces three changes: the iOS Metal renderer (CAMetalLayer) is now the default for all new builds, replacing the...
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og:description: Codename One&#x27;s weekly release post announces three changes: the iOS Metal renderer (CAMetalLayer) is now the default for all new builds, replacing the...
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# Metal Default, A New Build Cloud, And A New Format

**[Foojay.io](https://daily.dev/sources/foojayio)** · 6 min read · 0 upvotes · 0 comments

## Summary

Codename One's weekly release post announces three changes: the iOS Metal renderer (CAMetalLayer) is now the default for all new builds, replacing the deprecated CAEAGLLayer; the new Build Cloud console is now the default link across the website; and the release blog format is changing to shorter weekly index posts with deeper per-feature posts published throughout the week. Upcoming posts will cover on-device debugging with JDWP, JUnit 5 support, new platform APIs (WiFi, OIDC/WebAuthn passkeys, AI/LLM client), and build-time code generation including a declarative router, SQLite ORM, JSON/XML mapper, and SVG/Lottie transcoder.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://foojay.io/today/metal-default-a-new-build-cloud-and-a-new-format>

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---

Tags: [#java](https://daily.dev/tags/java), [#mobile](https://daily.dev/tags/mobile), [#ios](https://daily.dev/tags/ios)

[View this post on daily.dev](https://daily.dev/posts/metal-default-a-new-build-cloud-and-a-new-format-ugxv9akce)

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