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# MobyGames now lets developers claim credits they were never given

**[Collections](https://daily.dev/sources/collections)** · 2 min read · 0 upvotes · 0 comments

## Summary

MobyGames, the game database owned by Atari, has introduced a feature letting developers claim credits for games they weren't originally listed on. It's part of a new paid tier, MobyGames Professional, currently in beta with full release planned for autumn. Claims go through human verification rather than automation, and developers can edit personal profile details and build a portfolio but cannot alter the underlying credit data. The tier will also eventually include job listings and industry analytics on salaries, hiring trends, and layoffs.

## Content

MobyGames, the game database acquired by Atari in 2022, has launched a feature that lets developers claim credits for games they weren't originally listed on. It's part of a new paid tier called MobyGames Professional, currently in beta with a full release planned for autumn.

Product manager Reece Denzel says thousands of developers have already claimed pages. Once verified, they can edit personal details tied to their profile and build a portfolio — though they can't alter the underlying credit data itself. That distinction matters: the claims are about identity and attribution, not rewriting the database.

Verification is handled by humans rather than automated systems, which makes sense given the obvious potential for abuse. Someone claiming they worked on a game they had nothing to do with would be a real problem, so the process involves actual review rather than just ticking a box.

Credit information itself still comes from the usual sources: screenshots, credit rolls, spreadsheets, and community contributions. That part of the model hasn't changed.

Beyond the credits feature, MobyGames Professional also includes job listings and, eventually, industry analytics covering salaries, hiring trends, and layoffs. That last part is interesting — there's a real gap in transparency around how game studios operate, and aggregated data on compensation and hiring could be genuinely useful for developers trying to navigate an industry that's had a rough few years.

The credits feature addresses something that's been a quiet frustration in games for decades. Developers get cut from credit rolls for all kinds of reasons — leaving a studio before ship, internal politics, contractual disputes — and there's historically been no recourse. A database that lets people say "I worked on this" and have that verified is a small but meaningful fix to a long-standing problem.

## Questions this post answers

### Can I claim credits on MobyGames for a game I worked on but wasn't listed for?

Yes, MobyGames Professional, a new paid tier in beta with full release planned for autumn, lets developers claim credits for games they weren't originally listed on. Claims go through human review rather than automated verification, and once approved developers can edit personal profile details and build a portfolio, though they cannot alter the underlying credit data itself.

_daily.dev surfaces industry news like this for developers tracking how credit and attribution tools evolve._

### What features are included in MobyGames Professional besides claiming credits?

MobyGames Professional includes job listings alongside the credit-claiming feature, and will eventually add industry analytics covering salaries, hiring trends, and layoffs. Product manager Reece Denzel says thousands of developers have already claimed pages during the beta period ahead of the planned autumn full release.

_Developers weighing industry transparency tools can follow rollouts like this one on daily.dev._

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Tags: [#career](https://daily.dev/tags/career), [#game-development](https://daily.dev/tags/game-development)

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