---
title: "Model Texture Transition and Procedural Radial Noise using WebGL"
url: https://daily.dev/posts/model-texture-transition-and-procedural-radial-noise-using-webgl-i3idezk2v
source_url: https://tympanus.net/codrops/2024/05/02/model-texture-transition-and-procedural-radial-noise-using-webgl/
type: article
source: "Codrops"
published: 2024-05-02T10:26:09.210Z
updated: 2026-05-28T02:17:04.516Z
tags: ["game-development", "react-three-fiber", "webdev"]
reading_time: 2
upvotes: 5
comments: 0
language: en
---

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# Model Texture Transition and Procedural Radial Noise using WebGL

**[Codrops](https://daily.dev/sources/codrops)** · 2 min read · 5 upvotes · 0 comments

## Summary

This post showcases a WebGL experiment that features a seamless texture transition and a radial noise effect on a 3D model of a can. The background effect is created using a ring shape and a pulsating transition. Procedural noise and grain effects are applied to enhance the visuals. The model texture transition is achieved through color mixing and a noise mask. The post also mentions the use of React Three Fiber and drei's PresentationControls library.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://tympanus.net/codrops/2024/05/02/model-texture-transition-and-procedural-radial-noise-using-webgl/>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#react-three-fiber](https://daily.dev/tags/react-three-fiber), [#webdev](https://daily.dev/tags/webdev)

[View this post on daily.dev](https://daily.dev/posts/model-texture-transition-and-procedural-radial-noise-using-webgl-i3idezk2v)
