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description: A 3D environment artist recounts turning Gabriel Nagypal's 'Spellbound Dormitory' concept art into a fully hand-painted 3D scene as a four-month solo student...
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og:description: A 3D environment artist recounts turning Gabriel Nagypal's 'Spellbound Dormitory' concept art into a fully hand-painted 3D scene as a four-month solo student...
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# Modeling a Detailed Dormitory Scene with a Hand-Painted Style

**[80 LEVEL](https://daily.dev/sources/80lv)** · 8 min read · 0 upvotes · 0 comments

## Summary

A 3D environment artist recounts turning Gabriel Nagypal's 'Spellbound Dormitory' concept art into a fully hand-painted 3D scene as a four-month solo student project. The workflow covers blockout and modeling in Blender, UV unwrapping with TexTools and UVPackmaster, hand-painted texturing in Substance 3D Painter and Photoshop, faking stained-glass translucency with an opaque emissive shader, using vertex paint to break up tileable repetition, a custom primitive data node to randomize book colors, and lighting/rendering setup in Unreal Engine including ExponentialHeightFog, decals for a vivid ground terminator, and Movie Render Queue exports.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/modeling-texturing-a-detailed-dormitory-scene-with-a-hand-painted-style>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#blender](https://daily.dev/tags/blender), [#substance-3d-painter](https://daily.dev/tags/substance-3d-painter)

[View this post on daily.dev](https://daily.dev/posts/modeling-a-detailed-dormitory-scene-with-a-hand-painted-style-tan08eiqg)

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