3D artist Darena Georgieva walks through her complete workflow for creating 'Stinger', a hand-painted game-ready character in Blender. She covers reference gathering (including using cosplayers for armor problem-solving), blockout and non-destructive modeling with Blender's Mirror and Solidify modifiers, UV unwrapping across three 4K texture sets, and a texturing pipeline that combines procedural bases in Substance 3D Painter with manual hand-painting. Key texturing techniques include grayscale value blocking, Gradient Maps for hue variation, Stylization filters, and painting sharp edge highlights with dark outlines to achieve a stylized look. The project concluded with simple rigging, posing, and Blender-based rendering using emission shaders for unlit texture showcases.

9m read timeFrom 80.lv
Post cover image
Table of contents
IntroductionStinger
392 Impressions