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---
title: Moebius-style post-processing and other stylized shaders
description: Learn how to build a post-processing stylized shader in React Three Fiber to reproduce the unique style of artist Jean Giraud, also known as Moebius. This...
canonical: https://daily.dev/posts/moebius-style-post-processing-and-other-stylized-shaders-b3bmztrpk
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og:description: Learn how to build a post-processing stylized shader in React Three Fiber to reproduce the unique style of artist Jean Giraud, also known as Moebius. This...
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# Moebius-style post-processing and other stylized shaders

**[Community Picks](https://daily.dev/sources/community)** · 25 min read · 14 upvotes · 1 comments

## Summary

Learn how to build a post-processing stylized shader in React Three Fiber to reproduce the unique style of artist Jean Giraud, also known as Moebius. This tutorial covers drawing hand-drawn looking outlines, custom shadow and lighting patterns, and applying the Moebius style to your WebGL scenes.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://blog.maximeheckel.com/posts/moebius-style-post-processing/>

## Community discussion

Top comments from developers on daily.dev.

**@alexravenna** · 0 upvotes

> Really cool!

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#react-three-fiber](https://daily.dev/tags/react-three-fiber), [#webdev](https://daily.dev/tags/webdev)

[View this post on daily.dev](https://daily.dev/posts/moebius-style-post-processing-and-other-stylized-shaders-b3bmztrpk)

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