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# My top 5 favorite C++ projects

**[Low Level Game Dev](https://daily.dev/sources/lowlevelgamedev)** · 7 min read · 0 upvotes · 0 comments

## Summary

A developer shares their five favorite C++ projects built over the years: a CHIP-8 emulator, a Terraria clone, a custom programming language called C--, a modular game engine with hot code reloading and a container-based architecture, and a multiplayer Minecraft clone built from scratch. Each project is described with lessons learned, technical highlights, and the challenges overcome. The game engine stands out for its unconventional design — no traditional editor, instead offering hot-reloadable containers and tools to build custom editors. The Minecraft clone tackles the complexity of multiplayer architecture and introduces a compile-time entity component system. The author also promotes a beginner gamedev course throughout.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=Y1E4ZNJVLqg>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#c++](https://daily.dev/tags/c++)

[View this post on daily.dev](https://daily.dev/posts/my-top-5-favorite-c-projects-rxkxycd2x)

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