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title: My Viral Roblox Game DIED… So I Made a Better One
description: A Roblox developer documents the full journey of building and launching 'Keycap RNG', an idle/RNG game inspired by Slime RNG. The video covers the entire...
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og:description: A Roblox developer documents the full journey of building and launching 'Keycap RNG', an idle/RNG game inspired by Slime RNG. The video covers the entire...
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# My Viral Roblox Game DIED… So I Made a Better One

**[YouTube](https://daily.dev/sources/youtube)** · 26 min read · 0 upvotes · 0 comments

## Summary

A Roblox developer documents the full journey of building and launching 'Keycap RNG', an idle/RNG game inspired by Slime RNG. The video covers the entire development process including plot systems, inventory mechanics, a hexagonal skill tree, rebirth sequences, and monetization. Along the way, the creator deals with pseudo-random number generation exploits, a $7,000 acquisition offer from a top Roblox developer (which they declined), a DMCA threat from a rival developer, and community toxicity that nearly drove them to quit Roblox entirely. The game peaked at 569 concurrent players, falling short of the 10,000 CCU goal, but the creator commits to continuing.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=eRhFPgj8tc4>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#lua](https://daily.dev/tags/lua)

[View this post on daily.dev](https://daily.dev/posts/my-viral-roblox-game-died-so-i-made-a-better-one-0oknmv4dy)

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